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		<title>Diablo 3 forum Topic: Diablo 3 deaths</title>
		<link>http://www.diablo-3-forum.com/topic/diablo-3-deaths</link>
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		<pubDate>Sun, 05 Feb 2012 09:29:58 +0000</pubDate>
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			<title>admin on "Diablo 3 deaths"</title>
			<link>http://www.diablo-3-forum.com/topic/diablo-3-deaths#post-659</link>
			<pubDate>Sun, 28 Mar 2010 08:41:57 +0000</pubDate>
			<dc:creator>admin</dc:creator>
			<guid isPermaLink="false">659@http://www.diablo-3-forum.com/</guid>
			<description>&#60;p&#62;Dying in Diablo is something of a tradition. I vividly remember my Diablo I corpse runs and my memory is forever etched with images of Duriel trumping over my dead Ice Sorceress in Diablo II.&#60;/p&#62;
&#60;p&#62;So what’s cooking in Blizzard’s lair when it comes to the death mechanic in Diablo 3? Listen to this:&#60;/p&#62;
&#60;p&#62;    Before I get in to what we are doing let me go over some things we want to avoid with a death mechanic. We want to separate being in town and being out on a quest/adventure/dungeon as much as possible. Leaving the safety of a town should not be a decision you take lightly. We don’t want to remove the sense of suspense and danger by making town something you’re always going back to pretty much whenever you like.&#60;/p&#62;
&#60;p&#62;    The intent is to create a greater separation from being in town, and not, and to make your time away from town a lot more tense.
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