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		<title>Diablo 3 forum Tag: dying</title>
		<link>http://www.diablo-3-forum.com/tags/dying</link>
		<description>Diablo 3 forum discusses features, announcements, and more</description>
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		<pubDate>Fri, 10 Sep 2010 21:05:32 +0000</pubDate>
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			<title>admin on "Diablo 3 deaths"</title>
			<link>http://www.diablo-3-forum.com/topic/diablo-3-deaths#post-659</link>
			<pubDate>Sun, 28 Mar 2010 08:41:57 +0000</pubDate>
			<dc:creator>admin</dc:creator>
			<guid isPermaLink="false">659@http://www.diablo-3-forum.com/</guid>
			<description>&#60;p&#62;Dying in Diablo is something of a tradition. I vividly remember my Diablo I corpse runs and my memory is forever etched with images of Duriel trumping over my dead Ice Sorceress in Diablo II.&#60;/p&#62;
&#60;p&#62;So what’s cooking in Blizzard’s lair when it comes to the death mechanic in Diablo 3? Listen to this:&#60;/p&#62;
&#60;p&#62;    Before I get in to what we are doing let me go over some things we want to avoid with a death mechanic. We want to separate being in town and being out on a quest/adventure/dungeon as much as possible. Leaving the safety of a town should not be a decision you take lightly. We don’t want to remove the sense of suspense and danger by making town something you’re always going back to pretty much whenever you like.&#60;/p&#62;
&#60;p&#62;    The intent is to create a greater separation from being in town, and not, and to make your time away from town a lot more tense.
&#60;/p&#62;</description>
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			<title>admin on "Diablo 3 death"</title>
			<link>http://www.diablo-3-forum.com/topic/diablo-3-death#post-4</link>
			<pubDate>Thu, 26 Feb 2009 04:16:51 +0000</pubDate>
			<dc:creator>admin</dc:creator>
			<guid isPermaLink="false">4@http://www.diablo-3-forum.com/</guid>
			<description>&#60;p&#62;Blizzcast Q&#38;amp;A: Will there be special player deaths in various situations? Like when the Siegebreaker bit the Barbarian in half during the gameplay demo.&#60;/p&#62;
&#60;p&#62;Well what we want to do with that, especially for particular bosses is have when essentially when the player is very low on health and they’re about to die the boss essentially checks like when it attacks you, did I just do enough damage to kill you? And if so then instead of just doing his normal attack he’d actually play some kind of special I pick you up and eat you or I throw you up in the air and knock you around like a baseball or something like that. It’s a system that really our announcement video we tested it for the first time, mainly just to see – can we actually do this kind of animation interaction between the characters but the actual system itself is still not in there but we do plan to do that and that’s primarily where. We might do some other things, we’ve talked about physics based deaths we’ve talked about having the characters if they like die to a cold monster he might completely freeze solid into a statue and then shatter or things like that but we haven’t decided at this point if that’s exactly what we’re going to do.
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